Quick Answer
Spend Tower Gems on the Grade Machine only for your top keeper units to lift income from D (1.1x) up to Z+ (25x). Inspect every mutation variant (Silver through Rainbow, plus Huge and Titanic size tags) before selling, and remember that an ungraded high-rarity unit can earn less than a graded lower-rarity one. Confirm exact multipliers in-game - they shift between updates.
Related: Codes list · Lucky Spins guide
The Grade Machine and Income Multiplier Ladder
The Grade Machine in Anime Dice applies a flat, permanent multiplier to an individual unit's cash generation. Grading costs Gems, which are primarily farmed from Tower floor clears and quest milestones. Public planner tables list grades starting at D (1.1x) and C (1.2x) through mid tiers like B (1.6x), A (3x), and A+ (4.5x), scaling up to S (7x), S+ (10x), Z (15x), and Z+ (25x). Multipliers should be confirmed in-game as balance changes occur across game updates.
Because Gems are a limited resource, funneling all your grading materials into one or two elite keeper units yields far superior plot cash output compared to distributing Gems across a dozen temporary filler units (SpaceQT / Cocajola).
Mutations and Size Modifiers: Inspect Before Selling
Mutations are rolled automatically when a unit is summoned and cannot be added retroactively. Mutation types include Silver, Gold, Emerald, Diamond, Ruby, and Rainbow, along with physical size modifiers such as Huge and Titanic. These modifiers significantly boost baseline unit stats and plot value.
A critical beginner mistake is setting auto-sell filters too aggressively and discarding mutated units without inspection (SpaceQT). Always check your storage roster manually or raise auto-sell thresholds cautiously to avoid vendoring high-tier mutation rolls.
The Equip Best Caveat: Grade vs Rarity
As highlighted by LenzoBlox, the automated Equip Best feature can mislead players. An un-graded Mythic or Secret unit might currently earn less cash per second than an A+ or S graded Legendary unit already placed on your plot pad.
Compare raw income rates after applying Grade multipliers before swapping out established earners. Once your new high-rarity keeper receives its own Gem upgrades, it will rapidly outpace lower-rarity graded units.
Luck Dice and Rainbow Grades: Feeding the Grade Machine
Grades only pay off when you own keeper-tier units worth grading, and that starts with luck. Superlex's luck-dice and rainbow-grades walkthrough - the video embedded below - frames the same loop our planner backs: climb the Dice Shop luck ladder to Storm (400x Luck for $200M) and then Shadow (750x Luck for $1.5B) so your rolls surface high-rarity and mutated units far more often. Treat any luck-dice figures beyond our planner tables as confirm-in-game; we do not invent per-video numbers.
Once a Rainbow mutation or another top variant lands on a strong unit, that is your grading target. Pour saved Gems into it rather than spreading them thin, and layer an income trait on top so the Grade multiplier, the mutation boost, and the trait multiplier all stack on a single plot earner. This is why the community consensus (SpaceQT, Cocajola) is luck and dice first, grades on keepers second.
Gem Budgeting: Grade One Keeper at a Time
Gems are gated behind Tower floor clears and quest milestones, so your grading budget is always tighter than the number of units you roll. The highest-return play is concentration: take one high-rarity or mutated keeper from a low grade up to A+ (4.5x) or S (7x) before you start a second unit, because a single S or Z keeper can out-earn an entire plot of ungraded commons.
If you are unsure whether a unit is worth grading, read its listed income after its mutation and trait are applied, then compare it against your current best pad. Grade the clear winner, and keep the rest as temporary earners until stronger dice replace them (SpaceQT factory transcript).
Checklist
- Reserve Gem spending for long-term keeper units rather than temporary starter rolls (SpaceQT factory transcript).
- Use the Grade Machine in the central hub to increase unit income multiplier from D (1.1x) up to Z+ (25x) - confirm numbers in-game.
- Inspect unit mutations upon pulling: look for Silver, Gold, Emerald, Diamond, Ruby, Rainbow, and size tags Huge or Titanic before selling.
- Watch for the Equip Best flaw: higher base rarity units without grades may generate less income than graded lower units (LenzoBlox).
- Never waste Gems grading early filler units that will be replaced once higher-tier luck dice are unlocked.
- Pair graded units with income-boosting traits (Samurai, Shogun, Monarch, Transcendent) for compounding plot cash flow.
- Farm Gems from Tower clears and quest milestones, then funnel them into one or two primary earners instead of spreading them thin (SpaceQT / Cocajola).
- Raise auto-sell thresholds carefully so a Rainbow or Titanic pull is never vendored before you have inspected it.
FAQ
- What is the highest unit grade in Anime Dice?
- Public planner tables list Z+ (25x income multiplier) as the top grade tier, following Z (15x) and S+ (10x). Always confirm exact values in-game.
- Can you change or reroll mutations on an existing unit?
- No, mutations (Silver, Gold, Emerald, Diamond, Ruby, Rainbow, Huge, Titanic) are fixed upon rolling the unit and cannot be rerolled.
- Why is my higher rarity unit earning less than my lower rarity unit?
- A graded lower-rarity unit (e.g. S-grade 7x) can easily out-earn an ungraded higher-rarity unit. Grade the new unit with Gems to unlock its full earning potential.
- Should I grade starter and early-game units?
- No, avoid spending Gems on starter fillers. Save your Gems until you roll high-tier or mutated keepers using Storm or Shadow dice.
- Does luck affect which units are worth grading?
- Yes. Higher luck from dice like Storm (400x) and Shadow (750x) surfaces more high-rarity and mutated pulls, and those are the only units worth spending Gems to grade. Superlex's luck-dice and rainbow-grades video covers this luck-first setup.
- What is a Rainbow grade or Rainbow mutation?
- Rainbow is the top-end variant in the public mutation list (Silver, Gold, Emerald, Diamond, Ruby, Rainbow). A Rainbow unit is a prime grading target - inspect before selling and never auto-sell it. Confirm exact stat boosts in-game.
Sources
- Superlex Plays - 100,000x Luck Dice & Rainbow Grades (primary embed)
- SpaceQT - Anime Dice Full Guide (grades/mutations transcript cite; auto-captions 429, lock-approved factory transcript used)
- Cocajola - Anime Dice Full Guide
- LenzoBlox - Ultimate Guide (Equip Best vs grade caveat)
Unofficial fan cites from public YouTube captions/transcripts. Not affiliated with Roblox or More & More Games. Code status on this site is never flipped to Working from video titles alone.